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Download 3ds max 4
Download 3ds max 4













If you already have pre-cached GI, you can turn off the “Cache GI on farm” switch, and connect your GI maps via the “from file”. Depending on which settings you choose, submitting your scene with this mode creates two or three jobs - GI cache, render and merge. It’s designed especially for high-resolution still shots.

  • Still Image - render / bake and render - This is our custom distributed rendering system.
  • The default baking step value is 10, so if your scene is starting at 0 and ending at frame 100, you will receive 11 frames cached (including the first and last frame).Īdditional settings for Camera Animation mode With camera animation mode, GI caching is done using the bake step range. The rendering scene uses pre-cached GI maps from the first job. The first one for the GI caching - called the "bake" scene. Our plugin creates two jobs in this mode.
  • Camera animation - bake and render - This mode should be used for camera animated scenes.
  • Render as is doesn't have any additional settings either. We do not provide any GI caching options in this mode. Also, it can be used for scene testing purposes. It's useful for scenes with already pre-cached GI or for shots which do not need GI caching.
  • Render as is (Default) - In this mode your scene renders "as it is".
  • Plugin render modes for Corona render engine: Each render mode is specifically designed for a different kind of scene setup, so please make sure that you select a mode suitable for the type of scene you’re going to render. At the bottom - output format settings.įirst, you’ll need to start with selecting one of the available render modes: Render as is (Default), Camera animation - bake and render, Still image - render / bake and render. In the middle - camera and render range setup. If our plugin detects any special characters, it will convert them to "_" including output paths.

    download 3ds max 4

    If your scene contains such characters, it's always best to change them.

  • Scene name and output paths should not contain any non-standard system characters like / \ " % # ? or language specific non-ASCII characters like the Cyrillic or Korean alphabet.
  • #DOWNLOAD 3DS MAX 4 FULL#

  • Multiple cameras in one scene - our plugin supports this setup for stills, camera animation and full animation.
  • Render region should be off, however, should you require it, you can turn it on and omit our plugin’s warning.
  • This includes 3ds Max main output, V-Ray frame buffer, V-Ray RAW image, Corona & Mental Ray outputs and any kind of render elements.
  • Outputs - they need to be configured the same way as rendering on a local machine.
  • You may also contact our support team via chat from your web manager. In the case when we don't support some plugins, you will be informed about it automatically upon sending the project. Also, we check for plugins used in the scene and compare them with our system.
  • External plugins - we support quite a lot of 3ds Max plugins, however, if you are using some atypical add-on, we may need some time to run a test with the plugin & our network rendering system.
  • download 3ds max 4

    You can use the ".ifl" sequence in 3ds Max. Please make it a frame sequence (jpg\png or so) and connect as an image sequence.

  • Animated textures - animation files (avi/mp4/etc) are not a valid option, also.
  • Make sure that your scene does not contain any missing assets and caches.
  • If you are using a multi-camera scene you can set different frame ranges for each camera in our plugin. You can select between all available options (single, active time segment, range or selected frames).
  • Set the right resolution, file format with output path and cameras to render.
  • Open your scene in 3ds Max and prepare it for rendering on a render farm.

    download 3ds max 4

    Prepare the scene (global setup for all 3ds Max render engines)













    Download 3ds max 4